
Inventory - The amount of ammo you can carry.

Shotgun - 1.2x Auto Rifle, Fusion Rifle, Machine Gun - 1.5x Hand Cannon, Pulse Rifle - 1.7x Scout Rifle, Rocket Launcher - 2.0x Sniper Rifle - 4x Recoil - The direction and degree to which a weapon kicks when fired. Only present on Legendary and Exotic weapons, this is a three-stage boost to the weapon’s Attack power-at the cost of some rare Materials. Each weapon has a base zoom, simply add the zoom of a scope to the base for a total. This second mod is only found on Legendary and Exotic weapons. As with the first ability mod, it is permanently active once unlocked. While optics and barrels have some minor stat shifts, this slot can peg a weapon’s stats in one category all the way to the cap (or beyond, in some cases).Īs with optics or barrels, you can switch between any of the three stat mods at any time as needed.Ī second bonus mod, also specific to the weapon class. This slot gives you a choice of three different powerful mods that affect the weapon’s stats in a major way. How unique? How about a fully automatic hand cannon, or a sniper rifle that cloaks you while aiming? This is one of the reasons why you can only equip one Exotic weapon and piece of armor at a time! You can bend the rules, Guardian, but you cannot break them completely. Exotics break some of the rules laid down here-you can find Exotic gear that has completely unique abilities. One of the things that makes an Exotic weapon powerful and exciting is its Exotic mods.
